Computers and thought

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245 0 0 ‡aComputers and thought / ‡cedited by Edward A. Feigenbaum & Julian Feldman ; [articles by Paul Armer ... et al.].
250 ‡a1st AAAI Press ed., 1995.
260 ‡aMenlo Park : ‡bAAAI Press ; ‡aCambridge : ‡bMIT Press, ‡c1995.
300 ‡axiv, 535 p. : ‡bill. ; ‡c23 cm.
500 ‡aOriginally published: New York : McGraw-Hill, 1963.
504 ‡aIncludes bibliographical references (p. 453-523) and index.
505 0 ‡aand adjusts its own operators / Leonard Uhr and Charles Vossler -- GPS : a program that simulates human thought / Allen Newell and H.A. Simon -- The simulation of verbal learning behavior / Edward A. Feigenbaum -- Programming a model of human concept formulation / Earl B. Hunt and Carl I. Hovland -- Simulation of behavior in the binary choice experiment / Julian Feldman -- A model of the trust investment process / Geoffrey P.E. Clarkson -- A computer model of elementary social behavior / John T. Gullahorn and Jeanne E. Gullahorn -- Attitudes toward intelligent machines / Paul Armer -- Steps toward artificial intelligence ; A selected descriptor-indexed bibliography to the literature on artificial intelligence / Marvin Minsky.
505 0 ‡aComputing machinery and intelligence / A.M. Turing -- Chess-playing programs and the problem of complexity / Allen Newell, J.C. Shaw, and H.A. Simon -- Some studies in machine learning using the game of checkers / A.L. Samuel -- Empirical explorations with the logic theory machine : a case study in heuristics / Allen Newell, J.C. Shaw, and H.A. Simon -- Realization of a geometry-theorem proving machine / H. Gelernter -- Empirical explorations of the geometry-theorem proving machine / H. Gelernter, J.R. Hansen, and D.W. Loveland -- Summary of a heuristic line balancing procedure / Fred M. Tonge --A heuristic program that solves symbolic integration problems in freshman calculus / James R. Slagle -- Baseball : an automatic question answerer / Bert F. Green, Jr. ... [et al.] -- Inferential memory as the basis of machines which understand natural language / Robert K. Lindsay -- Pattern recognition by machine / Oliver G. Selfridge and Ulric Neisser -- A pattern-recognition program that generates, evaluates,
538 ‡aMode of access: Internet.
650 0 ‡aDigital computer simulation.
650 0 ‡aArtificial intelligence.
700 1 ‡aArmer, Paul.
700 1 ‡aFeldman, Julian.
700 1 ‡aFeigenbaum, Edward A.
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